Zalety i ograniczenia wykorzystania interaktywnych gier ruchowych (exergames) jako stymulatora aktywności fizycznej dzieci i młodzieży w czasie wolnym
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Wydawnictwo Naukowe UAM
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SE_39_2016_Jan_Strugarek.pdf
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Abstract
The purpose of this article is to present possible uses of new interactive games, when the gamer must be obligatorily physically active. Playing a game, he is forced to have a good personal level of physical fitness, making him fit for the purpose of a game. Additionally, playing a game actively reduces the phenomenon of sedentary behavior in children and youth. Exergames appear to be a promising tool for the increase of the daily dose of movement in children and youth, which will affect the improvement of their physical and health condition.
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Studia Edukacyjne, 2016, nr 39, s.463-478
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info:eu-repo/semantics/openAccess